[00:17:36] https://tenor.com/view/fandom-wiki-pc-computer-lag-gif-5842223854011027446 [01:57:40] https://cdn.discordapp.com/attachments/615786602454581249/1525320135894630440/IMG_8185.jpg?ex=6a52f493&is=6a51a313&hm=80953159e589433ef714dde2c427768ff566c89d85f1d8af63fb5a3b7c2e3bfc& [01:57:44] hell [02:47:49] [1/2] h [02:47:49] [2/2] https://cdn.discordapp.com/attachments/615786602454581249/1525332758283681853/image.png?ex=6a530054&is=6a51aed4&hm=ff8a73777ce047049363b2ff245e241abaa245136db9503d73b1961c804fb2b1& [03:26:50] This reminds me of the time I presented my players with an in-game hat shop in a tabletop game I was running. [03:28:14] Nothing huge, each hat gave a minor magical benefit, but they had to describe something unique about the hat's design when they bought it. [03:28:51] The entire player group had to call a pause because they got too excited about drawing their characters with the fancy hats they just bought [03:29:55] Good dang session [03:41:02] the OC in the drawing was about to shoot someone lmao [11:29:17] was that an DND session lol [11:30:12] can't imagine NA hosting a session being this busy 😭 [11:30:29] but it would be cool if there na did host dnd sessions [11:48:14] miraheze dnd when [11:53:53] Oh, I've been a GM a few times across a few different game systems. Always a fun time. [11:54:17] when will you host the next dnd... 👀 [11:55:05] for real man... [12:34:44] GMos [16:08:10] /genq do you have any tips for being a dm? I have some friends that have asked me to run a session and I've only played as a player before, never hosted/run. [16:55:07] [1/6] Sure, happy to pass along some advice. There are many ways to GM a game, but where I've found the most success (and the players have had the most fun) is to treat it as a story you're telling together. [16:55:08] [2/6] What I mean by that is: [16:55:08] [3/6] * Don't treat it as a zero sum game where only you or the players win - this older adversarial style of play where the DM is actively trying to destroy the player characters is kinda the pits [16:55:08] [4/6] * Be ready to to say 'yes and' to the tangents your players want to go on. As long as they aren't being disruptive, letting them explore the world and get up to hijinks can open new plot avenues you hadn't thought of [16:55:08] [5/6]  Rule of cool beats rules as written - If a player has a really novel solution to a problem, reward their ingenuity rather than saying 'the rules say no'. an example: describe the scene ('you hear the whirring of mechanisms, but the vault door remains locked') and reducing the difficulty the thing as a reward [16:55:09] [6/6] *another example: resolve the event in an unexpected way w/o a skill check but with a different consequence (the door unexpectedly falls off its hinges at your touch! you can enter the room but someone may come to investigate the sound if you take too long) [17:00:11] [1/6] Some more generic advice: [17:00:12] [2/6] * GMing can be a little scary at first, but it's something you absolutely improve on with practice [17:00:12] [3/6] * Know the system you're playing in - read the source books in full at least once at some point, knowing the rules lets you bend the rules more readily [17:00:12] [4/6] * Figure out a note-keeping system that works for you and can be readily accessed. I use docs in google drive very effectively for this and can run an entire game session off my phone [17:00:13] [5/6] * GMing is a lot more improvisational than you'd think going in, be flexible on when and how plot beats are delivered. [17:00:13] [6/6] * If you had a farmhand they ignored that was going to tell them about some skeletons in the field, that could also be a merchant talking about a haunted farm you can introduce next session [17:03:36] [1/2] To add to the second point here, in my experience there are some rules that are best ignored or substituted for an alternative (for example I don't know anyone who actually uses the official DnD travelling rules because they're unutterably tedious), but if you want to do that you need to know the rules well enough to adjust any rules that interplay with [17:03:36] [2/2] the one you're changing. [17:04:28] And it's usually best to play at least one game without doing that first, to get the hang of intended systems. [17:04:50] [1/2] And I guess lastly, if you listen to real-play D&D/tabletop games, paying attention to the kinds of questions the GMs ask the players/how they frame encounters can be really helpful as you go forward in your journey of running a table. [17:04:50] [2/2] Nobody's gonna be a Brennan Lee Mulligan/Aabria Iyengar/Matt Mercer overnight (and you absolutely shouldn't compare your play as lesser than theirs) but there's still tricks you can learn to help make it a greater time for everyone at the table. [17:05:45] Yup. Encumbrance and carryweight are usually the first out the window under that 'rule of cool' philosophy. [17:06:05] Unless they're doing something really stupid like trying to carry a whole damn pillar out of a room, I'm usually going to cut them some slack [17:06:42] I forgot those even existed, to be honest. [17:06:47] I've ignored them for too long. [17:06:48] Thank you both so much!! This advice is incredible!! [17:07:20] I've been spoiled with a good GM for a long time (but in Pathfinder, which I like more) so I'm trying to listen and observe as I play, too [17:07:34] Oh, Pathfinder is a very excellent system. [17:08:14] basically 3.5e with less baggage. pathfinder 2e also does a good job of modernizing without committing the same problems as D&D 5e [17:08:28] A lot of the skills are fairly transferable, because what matters most is adaptability and being able to describe things in a way that's interesting and detailed but doesn't take ages. [17:09:08] Absolutely. The game system is secondary to core GM skills, though some get a little more 'off-road' than others. 😄 [17:09:26] I came from 3.5e so Pathfinder felt comfortable but better 🎉 [17:10:16] Excellent! I write a bit (or did I'm rusty), so hopefully my descriptors are good lol [17:10:19] Starfinder is also a great time, though I have big design thoughts how paizo lays out their rulebooks. [17:10:43] Too much flipping from one end of the book to the other just to figure out what one skill does [17:10:51] [1/2] In some ways I'm a proponent of starting with a much rules-lighter system like Court of Blades because you've so many fewer game mechanics to remember that you're able to put more of your thought into adapting to the players. [17:10:51] [2/2] But equally, more rules can be a good safety net, so it depends what you want really. [17:11:30] Starting with a system you're already familiar with (esp if your potential players already have familiarity) is a good option, imo, if you're coming in already familiar with tabletop [17:11:54] That's probably more important, to be fair. [17:12:07] Less to learn from nothing. [17:15:21] I've definitely been pushing them to try Pathfinder since I also find the character builders to be good AND I really like Foundry in case we ever need to do online play [17:15:33] [1/2] Regarding the first point here: [17:15:33] [2/2] While I completely agree and I don't advise going out of your way to kill characters, I'd also say don't be afraid to do so. If you'll never kill a character and the players know that, there are effectively no stakes for them. [17:15:36] One hundred percent agree oh my god [17:16:40] That's a great point. I came close to dying a few sessions ago and was like oh no... suddenly it's all real 😂 and it didn't even get us out of combat smh [17:17:16] Oh for sure, it shouldn't be a full-on "I have plot armor and can never die" situation, but yeah, 2e was extremely hostile between GM and players [17:17:29] Finding the right-fit balance between danger and fun is the goal [17:17:41] But you can't fix stupid if the players decide to put their head in the tarrasque's mouth. 😄 [17:18:26] You can't fix my dumb ass which kept drinking poisonous potions from the alchemist boss on the off-chance it would make him non-hostile [17:18:56] But that's what's fun!! [17:19:18] Oh my god, the goofiest thing my players ever did... [17:19:43] What I tell my players is that I won't try to kill them but that it's not my job to keep them alive if they wind up monsters. [17:20:16] what does GM mean? [17:20:27] Albeit I've not had anything that bad. [17:20:31] Game master [17:20:49] Ah [17:20:51] Similar to Storyteller in BOTC. [17:20:54] If that helps. [17:22:08] [1/5] * D&D but homebrew setting [17:22:08] [2/5] * Sort of a medieval, after the fall of technology, post-post apocalypse story, with a mix of high tech and low tech and magical things [17:22:08] [3/5] * They're invading the bunker of this local land baron and are trying to be sneaky [17:22:09] [4/5] * The druid mouse-shapes into a locked guard booth, and spies a working surveillance monitor [17:22:09] [5/5] * There is also a map of the location, and the monitor displays the boss room [17:22:41] What this was supposed to be: they were supposed to find a clean route to sneak past things and maybe sow some chaos now that they knew what was in the facility. [17:23:25] What actually happened: They formed a goddamn humanoid totem carried by the abnormally strong goliath wizard, and just dimension doored the whole-ass party to the final boss since it was 'a place they could see' now. [17:23:41] Was that rules as written? Absolute not. [17:23:50] Was that so goddamn funny I let it slide? Absolutely. [17:23:58] Credit where it's due, that is very funny. [17:30:32] This is INCREDIBLE lmfao [17:30:55] The players when they finally share the braincell: unstoppable [17:32:37] Yeah, we did have to actually call a 5 to 10 break after that one, the players were losing it. [17:33:54] most wild thing I ever did in a TTRPG was in a Pathfinder 2e session, I was playing a hot-air balloon piloting bard. I convinced the captain and crew of a shady shipyard that there was a carnival in town while they were illegally fishing and then threw bombs and fully sapiant sharks on them from the sky. [17:34:34] The things we can think of!! [17:34:53] Harder to find the time these days, but thankfully time management is one thing I have in my corner, so maaaaybe one day soon. [17:36:37] My favourite thing I've had players come up with was using heat metal and ray of frost to sabotage the artifice instruments keeping them out by just shattering them with thermal shock (and also bypassing a minor quest line that would have got them in, so I had to adjust the challenge of that area). [17:37:12] ^this, right here, is the kind of player lateral thinking I will absolutely reward. [17:38:02] It won't work every time, it may have consequences, but if it's genuinely clever, it'll get some recognition from me. [17:39:10] If you don't mind my asking, what did that achieve? [17:39:27] Was it just a getting into places thing, or? [17:40:08] I'm struggling to visualise a quest where that helps, aside from being a good laugh. [17:40:19] Oh, another favorite: when my SO was GMing she sent us over to a town having a harvest festival. Usual sorts of carnival games and prizes that our characters could engage in, but one of the activities was a costume contest - she flipped the script on us by having us each describe the costume we put together in detail to determine whose was funniest/best to choose the winner. 😄 [17:41:21] The winner ended up being one player whose character made a very sorry costume to look like another player, yet convincing enough to briefly confuse the party as they had decent mimicry but TERRIBLE craftsmanship [17:42:38] Yes!!! Science (thermal story) AND performance!! [17:42:44] Bluffing your way into raining hell on a quest target would be my best guess. Either that or chaotic neutral strikes again. 😄 [17:43:59] That's incredible. [17:44:25] A previous dm once rewarded me for using heat metal on a metal construct (gave me an extra d6 of damage or something, I forget) and I've been chasing that thrill ever since [17:44:51] Also, way to go that player for knowing their character and how they'd approach that task. Solid roleplay. [17:45:28] It's also a great way to involve roleplay in campaigns that don't really have a lot, too [17:45:52] We did a poetry contest as our characters and had to think up poems on the spot!! [17:46:09] Hahahaha, yesssssss. [17:46:53] So same campaign with the stacking goofballs, they left a power vaccuum after deposing the extremely hated land baron and there was a vacant mayorship. [17:47:21] It was supposed to go to the local ealdorman, but then the players all decided they individually wanted to be mayor. [17:47:40] So we had a full on mayoral election and they had to prepare speeches and campaign promises in-character between sessions. [17:47:55] There was... a non-zero amount of voter intimidation [17:48:56] Not the way I planned that story arc to go, but too funny to not let happen. They ended up forming a city council by the end of it so all of the players could be involved in running the affairs. 😄 [17:49:17] And that radically changed what was supposed to be a migratory campaign into making that town the quest hub [17:51:24] [1/3] That's so cute oh my god 😂 VOTER INTIMIDATION TIME [17:51:24] [2/3] Suddenly it turns into a Fire Emblem game /pos [17:51:24] [3/3] I bet that was a crazy amount of rewriting though - homebrew is tough!!! [17:53:07] I had to invent a mass transit system in a hurry, a lot of quests became clearing out and restoring the old underground train system so they could reach new locales in a speedy enough way to make sense with also being the ruling body of a township. 😄 [17:53:44] I don't envy you that much rewriting, I'll be honest. [17:54:41] Oooh man, mass transit system 🥺🥺 I wish it was that easy irl!! That's so cool 😭 [18:06:36] It was a good bit of work, but I learned a lot on writing encounters in a more modular and setting-independent way. [18:07:08] This group of players definitely put me through my paces [18:09:33] It's one of the best aspects of ttrpgs though, the fact that you can in theory attempt anything without the constraints of a video game's limitations. [18:11:38] Yep. As GM, you are the game engine. A lot of pressure but a lot of flexibility too [18:24:02] A LOT of pressure 😭 This is a newer group of friends so the irrational part of me is like, "Well, if I mess it up, they're going to leave me forever" [18:35:24] Counter-point: the inherent silliness of tabletop games is also a great way to build on new friendships. [18:37:06] Suspension of disbelief combined the bonds formed by overcoming mutual hardships are a heck of a thing. 🙂 [18:40:18] [1/2] I'LL DO MY BEST 😭 [18:40:18] [2/2] https://cdn.discordapp.com/attachments/615786602454581249/1525572458718167121/Screenshot_20260707_152324_Instagram.jpg?ex=6a53df91&is=6a528e11&hm=133cfc2355f1d00e6792e9dbf1843ea3b21a1b15ffdf137d79e49d8c5a6693b1& [18:40:47] Genuinely thanks to everyone for the great discussion - learned a lot and took down some awesome pointers!! [19:59:23] Thanks for asking the question, it was fun to opine on gm stuff and think back on shenanigans past. [20:22:44] ive been regularly GMing for about 2-3 years now, for Pathfinder 2e, Lancer and GURPS. [20:23:07] It was a little daunting at first but tbh after a few sessions it became pretty smooth. [20:26:54] yeah, i see in dm guides that letting the players have some decision making power makes things really interesting and makes things fun [20:27:05] dms are just there as a guide imo [20:27:17] to dictates what happens next, not an enemy to the players [20:27:25] to tell a tale full of excitement! [20:29:08] Eh I disagree [20:29:27] GMs are players too, they should have as much say as the people playing characters. [20:30:03] [1/2] noted... [20:30:04] [2/2] i guess everyone joins on building the store [20:30:05] am i right? [20:32:59] [1/2] what is pathfinder? [20:32:59] [2/2] just curious [20:40:24] [1/2] if it's funny you allow it? [20:40:24] [2/2] i wonder did you force em to roll any checks? [20:47:25] Fairly similar to DnD, it's another high fantasy one in a similar style. [20:47:48] It’s another TTRPG, it’s built off D&D (1e was based off dnd 3e while 2e was influenced by D&D 4e) [20:48:11] As far as I remember, Dimension Door doesn't have any checks (although I may be mistaken). [20:48:43] Pathfinder and lancer both have independent wikis [20:49:12] [1/2] https://pathfinderwiki.com [20:49:12] [2/2] https://lancer.wiki.gg [20:49:40] I don't think I know Lancer, which one is that? [20:49:58] It’s a mech combat TTRPG inspired in part by 4e D&D [20:50:10] Oh, the mech one. [20:50:20] I just didn't know what that one was called. [20:50:28] Thanks [20:50:41] It’s fun, I’m not a huge fan of the lore so I homebrew most of it but the gameplay is pretty great [20:51:19] Something about a utopia, if I remember right? [20:52:08] Yooo we are playing Lancer next!! [20:53:02] Our GM has been dropping the mechs in the chat all week to hype us up~ [20:55:55] The utopia stuff doesn’t bother me (its kind of refreshing tbh) but I just don’t like how the politics are set up to basically have typical medieval fantasy style regimes and systems just with mechs [20:56:55] That seems odd for a futuristic setting. [20:57:22] It’s a fairly common motif in mech fiction [20:57:26] I've not poked too deeply into the lore because I've not played it, I just skimmed the surface when I was looking at things. [20:57:31] Not really one I care for [20:57:39] But it’s easily ignorable at least [20:57:56] Huh [20:58:01] Traveller is another sci fi setting with similar politics and it’s just really confusing [20:58:21] The only mech fiction I know well is Eva, so I didn't know that/ [20:58:31] Strange commonality. [20:58:55] It’s mostly because gundam did it and a lot of mech fiction is either inspired by gundam or Eva [20:59:41] In fairness I can see why RPGs would lean more gundam way. [21:00:36] Eva would be harder to pull off well. [21:00:58] Yeah [21:03:46] Would you recommend Lancer? I looked at it because it's so different from what I know, but that also meant it was difficult to know whether it's good. [21:05:00] I’m liking it a lot! The gameplay is a bit hard to get used to since there’s a lot more moving parts than D&D or pathfinder but once you get the hang of it it’s the most fun I’ve had as a GM and my players love it too [21:07:44] Interesting. Thanks! [22:37:57] This mirrors my experience running starfinder and that one complex homebrew campaign I was chatting about earlier [22:38:36] More systems to wrangle, more fronts to manage, but a whole lot of fun [22:41:21] [1/2] Dungeon world/apocalypse world and their spinoff systems are also interesting... reduced mechanic/math crunchiness but more complexity of story and faction management. [22:41:21] [2/2] Fronts and forward/momentum is such a neat idea